Re: Next Patch wishes....
Atraikius beated me to it. I also want to see a much improved combat and ship building AI. The current one is so stupid that it would charge head first into a cloud of murdering hot plasma thrown up by the enemy. I would like to see my AI admiral knowning things like:
If the defense on a planet is too tough, then stay out of range, move in - shoot - move out.
If there is a self-destruct device on an enemy ship then don't try to board it until it is destroyed unless ordered otherwise.
Other things that I would like to see is a ship building minister that is responsive to enemy designs; AI that doesn't keep sending single ships through known defended chock points; and most of all, if possible, a script language for AI modders.
One more thing, interface improvement. All of my friends who tried their hands on this game think the game interface needs extra work. The first thing that comes to mind is setting colony type. I can never figure out why this function can't be directly accessed on the star map, instead we have to click "colony" -> find the planet -> click "set colony type" -> find the planet AGAIN -> choose one from the list. Why not just make the "Colony Type" entry on the main screen (in the planet info that appears when you click on a planet) a choose box?
The other thing is to make the Esc key on the keyboard do what is expected. Let's say you clicked on the "move" button, but then you decide against it. Currently to cancel the select destination prompt you have to either click on the originating planet or click on a button that opens a window. Most people would expect that a simple push on the Esc key should do it.
[This message has been edited by CW (edited 14 August 2001).]
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A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
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