Quote:
Smolf said:
Properly a good idea just to remove shields. I can't see a way to explain them.
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Shields CAN stay, they just need to be very expensive and big, and only stop certain energy weapons (like I'm doing for Capship - projectile weapons skip all shields, as shields are just EM fields anyways, torpedoes skip normal shields as the advanced phased shields can suck the energy out of the antiparticle warheads but normal EM shields can't, and energy beams are stopped by all shields.).
You could create the mod as playing somewhere in the near future, with early EM disruption weapons, large, bulky lasers, perhaps an early plasma weapon (as needing VERY advanced technology, and even then could be only a cannon firing shells with a plasma explosive, or small globules of plasma being fired with a railgun). Some of these energy weapons (EMP, weapons firing raw plasma) would be stopped by normal EM fields (normal shields), whereas weapons like lasers would be stopped only by the strong EM field emitters (phased shields).