.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old March 10th, 2005, 03:52 AM

magnet magnet is offline
Private
 
Join Date: Mar 2005
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
magnet is on a distinguished road
Default Using another program to resolve combat

Does anyone know if it would be possible to make a mod for SEIV for the purpose of resolving combat? I'm thinking of a game like Nexus: The Jupiter Incident, which is also highly modable but is strictly a tactical sim.

If the game state were easily exportable before combat, it shouldn't be too generate a scenario dynamically. The problem might be in reimporting the results back into SEIV.

Something similar has already been done for other games, like Fighting Steel and IL-2.

Any thoughts?
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:41 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.