AI bug with conquered planets/captured ships
For my next Version to the Aquilaeian Empire AI, I'm working with an idea that Atraikus used in their innovative and cool AI for the Orks: attempt that the AI could take over planets, using standard ships as Troop Transport, instead the slow and big Transports.
I wanted to design a Troop Transport, that could transport a short number of troops (the idea was take over enemy's colonies not very populated), but also could work as fuel ship and repair ship.
The idea worked fairly well (well, sometimes the AI never joined a Troop Transport to any fleet... but very often, yes).
The Aquilaeian AI conquered with success, several enemy's colonies, and also their fleets had a more wide range to attack far planets.... but (always exist a but!), here is the bug:
The AI never changed the conquered colony, under any Minister control, then, never built anything into their new planet.
I know a similar problem, when enemy's captured using Intel projects: the AI can't use the new ships, because are not under any Minister control.
I sent those reports to MM.
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