.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old August 2nd, 2001, 05:05 AM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default AI bug with conquered planets/captured ships

For my next Version to the Aquilaeian Empire AI, I'm working with an idea that Atraikus used in their innovative and cool AI for the Orks: attempt that the AI could take over planets, using standard ships as Troop Transport, instead the slow and big Transports.

I wanted to design a Troop Transport, that could transport a short number of troops (the idea was take over enemy's colonies not very populated), but also could work as fuel ship and repair ship.
The idea worked fairly well (well, sometimes the AI never joined a Troop Transport to any fleet... but very often, yes).
The Aquilaeian AI conquered with success, several enemy's colonies, and also their fleets had a more wide range to attack far planets.... but (always exist a but!), here is the bug:

The AI never changed the conquered colony, under any Minister control, then, never built anything into their new planet.

I know a similar problem, when enemy's captured using Intel projects: the AI can't use the new ships, because are not under any Minister control.

I sent those reports to MM.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:48 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.