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Old August 1st, 2001, 03:38 AM

MKSheppard MKSheppard is offline
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Default Playtesting my mod now....looks like I succeeded in Navalizing it...

I removed the limit on engines, boosting it
to max of 50 engines per hull type, but also
implementing engines per move...so...

It takes 27 Contra Terrene III engines (each weighing 5kt) to move
the Hood-Class Battlecruisers at 10 move....and that is 135 kT gone
before you put guns on...but that is only 7% of the battlecruiser's
970 kT mass, keeping with historical proportions of battlecruisers...

30% goes to armament...in 300kt in four 75kt Triple Heavy turrets
armed wiht Polarion III, 600d ea...for primary armament... 2,400 broadside

30% goes to armor in ten 30kt organic armor for 1,000 armor HP out of 2,305 HP, and can
regenerate 200 pts per turn

33% to targetting control, quarters, fuel, etc.

This ship will disengrate under a single broadside from her guns. Exactly what
a battlecruiser is

But In reality, from my copy of Fighting Ships of World War 2 by J.N. Westwood,
copyright, 1975...

quote:

Percentage of total weight devoted to:

Scharnhorst: 15% Armament, 40% Armor, 7% Engines

USSWashington: 23% Armament, 40% Armor, 6% Engines



So yeah, I think I replicated naval combat just right
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