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Old February 19th, 2005, 04:39 PM
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Default Water Resources

In two posts on this topic it has been made clear that castles on land do not "take" resources based on their admin values from friendly neighboring water provinces.
But in an SP game I am using to test my nation mod, there are three friendly water provinces with 0 unrest in them; of these 3, 1 of them has 0 resources available, 1 has 1. Can there be any cause of resource loss which is not caused by unrest or by neighboring friendly forts?

I ask, because in both of these provinces, there are three resp. two friendly castles bordering them, and these are all on LAND.
These provinces are all owned by a non-water nation.
Thanks.
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