Attack/seek after bug?
I had a fighter group given an attack order against a specific ship (seek after) which was part of an 11-ship fleet. The group, which had 7 movement, stopped after moving 3 and apparently did not wish to enter squares containing crippled enemy ships that were in the way of its target destination. My unit was a 27-fighter unit that was headed for a fleet of 11 ships that had run out of supplies and probably would have caused serious damage if not total destruction to those 11 ships. If I had simply given it a move order to where the enemy was located (out of supply ships don't move until the very end of turn execution) I think the fighters would not have refused to enter squares containing other enemy crippled ships. By the way, this was in a PBW simultaneous move game with no AI races.
[This message has been edited by Slaughtermeyer (edited 12 July 2001).]
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