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Timstone said:
Fyron, I can understand you're proud of the armor. And you have right to be so. All in all it's an impressive piece of work with a high degree of reality. I certainly can appreciate that, but in terms of the mod it's too difficult. Because we have so many races (I planned 42 in total), we have lots and lots of choice in our components. And adding a stream of armor doesn't really improved the handling of the mod. Even a wreckless redneck should be able to jump right in and play a game, a manual for the mod isn't a surplus luxury, but should be compulsory.
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*cough* *cough* SJ did the armor components.
The basic armor is TRIVIAL to understand. Press "show only latest", and use the best one you see. BAM.
The advanced armor is slightly more complicated. Use as much of the latest one as you are allowed by your current tech level. Save a about half your armor-tonnage for the basic armor. Shazam.
You have now graduated the SJ school of Armor design.
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Redneck default: Load up on light armor, and research the currently-cheapest armor tech area (when you feel like it)
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Inert Armor Physics
The application of physics and chemistry to making stronger armor materials.
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Inert Armor Manufacturing
The mass production* of armor for space vehicles.
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*Mass production == Cheaper per component.
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Please, before you go ripping and gutting, explain to me why you think this is so hard.
It has all been carefully designed for use with the Show only latest button, and with that on, you will only see the stuff worth using. Which of the visible armor types you want will depend on the strategic and tactical situations.