Help - I\'ve fallen and I can\'t get up!
Ok, I've got to be missing something here. I am in the middle of a test of the latest tweaks to the Rage AI and have encountered the most baffling behaviour that I have seen yet.
An enemy colonizer ran afoul of a small Rage mine field. All that was left of it was the colonization module and crew quarters. It is sitting on the warp point in a Rage system and can't move. There are 30 (yes 30!) Rage attack ships and carriers that want to leave the system through that warp point. For I don't know how many turns now, those 30 ships have been going up next to that colonizer, dancing back and forth until they are low on suppies, then returning to the resupply base in that system, only to repeat the process. Over. And over. And over. (You get the picture.)
Somebody please tell me that there is some switch to turn on that will allow the attack ships to attack an enemy non-combatant (or whatever it is that is keeping them from attacking it.) I have noticed that the Rage will typically not attack lone colonizers unless they stumble upon them going through a warp point. Is it because they don't consider them threats that they leave them alone? It is extremely frustrating to watch a single crippled colonizer pin down a major battle fleet without firing a shot.
Incidentally, I am running SEIV v1.41 with TDM Modpack 1.75.
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My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
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