I decided to see if I could export my DOGA ship sets into a format that I can load into another 3d modeling program. I have a freind over at an art school who has acess to 3d Studio max, not that either one of us knows how to use it.
I exported several ship models, who's average Polygon count is around 10,000, burned them to disk and headed out the door.
I discovered a few days ago that I cannot import any of my ship models into Blender, or Maya. So those programs are out.
I drive all the way into Portland and meet with her. She fires up 3dmax and well it took a while. After it was up and running, we tried to import one of the files I brought. It would only recognize one, DXF. (Turns out it is an auto Cad file.)
Well it did not take. It came back with errors and would not load the file.
Since DOGA can only export to DXF, VRML(*.WRL), and Direct3d, I found myself feeling very sick.
None of the file formats would upload to 3dmax.
Maya will not import any of them either. Well it will, but not well, and it does not export to X format which is what I have been told SEV will be using.
We know that we must have a polygon count of no more than 1500 in order for a model to work well in SEV based on SF.
While we messed around I took a moment to play with the tutorials for 3dmax and well, OMG what a monster. I mean the learning curve on this program is like horrendous.
I really wish I had the money to take classes on the program so that I could learn how to use it. Right now I am stuck with a my DOGA files, that can export to X format, but have too high of a polygon count for use with SE V.
I have a slim hope of being able to find a way to lower the polygon counts of these models, but how to do that, I do not know.