newtonian motion
not a bad idea. it would be nice if newtonian motion was implemented, where your ship would maintain its velocity until counter thrust was applied. the big obsticle to this probably is not in coding it for se4 (i could see sneaking it into a patch) but in ballancing it. what happens when a ship hits a mapedge? it stops? then it can reverse on a dime again? maybe it goes off the map and exits combat? you hit that whole 'runnig away' problem again. I cant think of how to do this without infinite map size. you get a whole new set of problems with the system map than on the combat map too.
I think that basically, turning should be free in space. you might not be able to stop on a dime, but you sure as heck should be able to turn on one, even 180degs. if you did institute turning MPs, then it would require things like weapons facings, or different armor values on different ship facings.
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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