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Old September 23rd, 2004, 07:46 AM
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Chazar Chazar is offline
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Default What is all the fuss on modding about?

Discussions about modding and enabling new modding commands takes up considerable space in this forum, but I fail to see what it is good for, so I would appreciate some deeper insights in the topic.

My prejudice is: Modding is nice for SP, because people can adjust the game to their likings, but its effectively useless in MP, because
at least for me, an MP game takes about three months to complete and I cant afford to play more than 2-3 games simultaneously; therefore if I decide to play, I want to know in advance that it will be a good & fair game.

So using an unknown mod turns the game into an experiment which I am usually unwilling to take in MP, which is the only form I play Dom2 now. Even if I decide otherwise, how can I convince my fellow players to accept a mod as balanced? Usually time is a scarce resource for most of my fellow players as well.

So there are guidelines for Modders, but I am missing some guidelines for Mod-Users!?! What does the majority of player here think about a particular mod? Is a particular mod still technically compatible?

Or a more concrete example: A friend of mine is interested in using the Orc mod in our follow-up MP. I cannot judge whether this is balanced, and neither one of us is wlling to invest the time to judge this. Furthermore there is written that it requires 2.08. Is it automatically compatible with 2.14?

So are Modders just out there themselves for their own fun of just modding instead of playing? Or is Mod-using only something for true maniacs who played the standard game already a thousand times and got bored? Or is Mod-using only for SP players? Or is Mod-using only for the brave, unlike me?
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