Re: MP game; very hard research. Any takers?
Yellow Cactus: thanks for reminding me to ask about the game Version! I could do either 2.12 or 2.13, and so do not care much either way. While 2.13 fixes some bugs (including cheating options), it also brings a couple of problems from what I heard (Alchemists' Stone and one other magic item).
Ighalli: I would have no problem with having a Blood nation in here.
You can start to email Pretender files, unless you feel that a map change will force you to change your Pretender design, or even to switch nations.
Speaking of the map, with the other matter brought up by Deccan, there is also the small size of Desert Eye that will become a problem. We are currently eight players (assuming both Yellow Cactus and Ighalli join in), which is probably a bit too crowded for Desert Eye. Karan might do the trick here; it should have enough provinces for Atlantis, and enough for land-based nations. As usual, feel free to comment on the map and/or to suggest others.
Lastly, here goes the current settings as discussed during this thread. My apologises for forgetting to update the first post previously.
- A PBEM game hosted by myself (not TCP/IP)
- Turnaround is set to 48 hours, and will run every 24 hours if everyone gets their files in before this moment. The turns should more or less run at the same hour of the day (as much as real life and Murphy's laws will allow).
- Independent Strength: 9 (as asked by En Forcer)
- Magic Research: Very Difficult
- Magic site frequency: 50
- Map: to be determined (Desert Eye? Karan? Another?)
- Version: either 2.12 or 2.13, depending on the preferred Version of most players.
- All else set as default
The current players are:
- Boron: Ermoria
- Deccan: Man
- Enforcer: Pangaea
- Graeme Dice: Pythium
- Ighalli: Abysia
- Vicious Love: Atlantis
- Yellow Cactus: Ulm
- Myself: Arcoscephale
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