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Arryn said:
That's one of my big gripes against them. Do any of them have any sort of real persistent universe in which a player's (or guild's) actions actually matter? Where there's a real, threaded storyline whose flow you can actually affect, instead of the typical scripted "events" developers occasionally throw in, which the game companies have confused with the concept of "content"?
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EVE-Online?
It's early days with EVE for me, and I can't devote as much time to it as the fanatics, but I have a clear impression that the game has a player-driven politics and a player-driven economy. For example, there seems to be a major war (or series of wars) between player-run alliances going on at the moment. The result is that ship and equipment prices have been rising for everyone over the Last month because demand is increasing (all those players needing to replace blown-up ships), while supply of raw materials for ship-building is decreasing (because miners are finding it too unsafe to get much mining done in the war zones).
Or, as another example, I've just been reading a series of Posts amongst arguing factions within a particular alliance, complaining that they're close to civil war. The military are saying that they're unable to fund their operations properly unless the miners pay some kind of tax on all their workings; the extremists amongst them are demanding that all the miners be kicked out of alliance space. The miners are complaining that the military aren't providing decent protection against pirates (player pirates, that is) or opposing alliances; and that it's not worth their while paying more tax until the military service improves.
The only problem really is that a lot of this isn't very well documented, so you mostly don't get to read about it in nicely packaged, polished story form. But there are attempts at both a player-run news service, and player produced propoganda videos, which are often a lot of fun.
The game developers also drop in a lot of their own story content, but it just feels artificial when overlaid on top of the rest of it.
Mark