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Graeme Dice said:
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Boron said:
gold dragons , dark angels , angels , the dark dragons etc. were a waste of resources ?
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You can't build anywhere near enough of them to make up any significant part of your army.
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uhm : normally 1 city gave you about 60-70 gold and between 30-50 mana ( depending on nation ) and about 20 research points .
since once you have researched all spells research points were converted in mana too it was normally the following :
while researching gold to mana ratio was 2:1 .
at the end it was about 1,5 : 1 .
normally i had about 60% of my army composed of national troops and 40% of summons lategame .
if they would have fought each other they would have given a very close fight .
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Graeme Dice said:
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Boron said:
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most battlespells were great like fireball , the armageddon like spell , cosmic spray etc. etc.
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They can kill one or two units at most, like I said. They have very little real effect on the battlefield. Fireball for example, would have to have about a fifth to a tenth of the cost to be really worthwhile.
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you have missed the main point of spells in aow :
e.g. a chain lightning normally always hitted 5 enemies .
the purpose was not to kill the enemy totally but to weaken it that much that you can kill it with the first blow .
thanks to the good dice roll system in aow 2 too if e.g. a karrag ( goblin lvl 4 unit ) fought against a dredd reaper ( the undead lvl 4 unit ) in about 50% of the cases the karrag won and in 50% the dredd reaper .
if you used battle tactics / spells better than your enemy you changed the odds to 90% vs 10% for you .
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Graeme Dice said:
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Boron said:
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you seem to have not played aow 2 sm much right ?
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I've played AOW2 enough to know what the major problems with its design are. Unless the game rules have been completely overhauled from the ground up in Shadow Magic, the basic problems are still going to remain.
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you played only aow 2 ?
with what patch ?
in aow 2 shadow magic with the latest patch the game was really overhauled .
most strong attacks like a fire breath of a dragon were reduced to 3/battle , same with the making immobile attacks like entangle from druid , grasp from rock bird , web from spiders etc. etc.
spells were fine tuned etc.