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Cheezeninja said:
Hmm, i think i tend to agree with using 3 str indeps over high str indeps, as it will allow for quicker and better teamwork. I also favour the idea of randomly pooling all nations between the two sides and allowing people to pick from their teams pool, this will allow people to avoid nations they dont like, hopefully get a nation they do like, and possibly allow team 'themes'.
Quite a bit is possible under teams that might not seem fair otherwise, thats the whole point of teams, acting like a team instead of 5/6 individuals. For instance if your team has multiple air nations you can have 1 team member rush conjuration and then pool gems/items for a truly beefier Air Queen far earlier than otherwise. Quite a few nasty strategies become available.... imagine a whole team of clamhorders, pool gems for wish, wish for gems and distribute the flavours to whoever uses them best. Or you could have mictlan in the back providing a blood economy for EVERYONE... the possibilities for exploitation of teamplay are dependant only on how clever you are.
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Only, its not exploitation, its just smart teamwork!
Alliances are very powerful, but thats the whole idea!