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Old July 19th, 2004, 10:57 PM
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Default Suggestions for Improving the AI opponents

Another Topic for Improving the AI for the computer opponents.


1) Higher Percentage of purchased mages placed into research. By day_40 and beyond human players always seem to be leading on research against the AI opponents.

2) Have AI opponents become more aggressive... especially with human players. Very often I see Ermor or another AI remain peaceful with 400 troops on their border where I have only 20 troops... even after 20 turns.

3) STOP the AI opponents from sending their pretenders into the Arena Death Match. Curse, Horror Marks, Battle Afflictions, etc..., not worth the cheap prize.

4) Stop AI opponents from doing empowerment on the weak/cheap 90 gold mages or less. These gems should be used for summoning creatures or casting global/ritual spells.

5) Decrease the number of weak units purchased by AI opponents... especially for late game.

6) AI opponents don't know how to play with a death scale except for ERMOR. As a result any AI opponent with death scales usually end up with armies which are starving when going into battle... which causes low morale and diseases for its armies. Quickest programming fix is have most AI nations use the growth scale. I made this suggestion since the AI opponents are apparently not even aware of when units go starving and/or how to help them(items, nature mages, etc.) .
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