A suggested change on fortresses and seiges
I'd like to see damage done to fortress walls not dissapear once a fort is captured or the seige lifted, but carry on into the following turns. Repairs should need to be made as usual.
So once you captured a fort, you would need to garrison it for a while (or some time) in order to improve its defenses again. This would work against the defenders as well, as even if they drove off an attack they would still need to fix the damage caused for a few turns afterwords.
Probably would merit some additional fortress graphics. Possibly two new ones for a 66% state and a 33% state. Or, if that gives too much information to the besieger, just a single 'broken' graphic indicating a fort has fallen.
This would imo make high defense forts somewhat more valuable (paradoxically) and low defense forts less so. Right now there is virtually no reason to raze a well placed fort - but if these changes were made a more scorched earth attack might be more commonplace as an attacker burns a fort he suspects he'll be unable to defend against a counterattack.
Thoughts?
|