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June 20th, 2004, 03:12 AM
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Second Lieutenant
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Join Date: Feb 2004
Location: Titusville, FL
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Re: How much should a Random-5 Mage cost?
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Originally posted by Vicious Love:
Hate to distract from the discussion(I applaud the effort, incidentally. You're even more pedantic than I, and you've clearly put plenty of work into this), but I just have to know:
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Heh. I'm not exactly sure how to take that 'pedantic' comment. As for a lot of work, I hardly think so; 6 hours of work to me is not 'a lot'.
Quote:
Are these calculations for ExaltedMOD, or have you got some other MOD in mind, one with hedge mages in it?
I have a soft spot for hedge mages, I do. Masters of the miscellaneous and ineffectual.
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Actually, this all came about exactly how the subject suggests: I started to wonder how much a Random-5 mage _should_ cost. When I started the Exalted mod, I didn't know that there were modding guidelines on Illwinter's site, and that gave me a way of being able to calculate it. The only problem at that point was figuring out the relative probabilities involved. That took me an hour or two this morning, and a call to my twin brother, who's had statistics courses more recently than I. Once I figured that problem out, I thought to myself: You know, 1 or 2 random picks would be a lot easier to figure out, and thus the project was born.
I find this all fascinating. An application of this will certainly be how to price the Solars. If by your mention of 'hedge mages', you meant a high number of random picks, I like them too.
I hope this might help to see more of them in the future. 
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Scott Hebert
Gaming Aficionado
Modding Beginner
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