June 14th, 2004, 04:01 PM
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Second Lieutenant
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Join Date: Feb 2004
Location: Titusville, FL
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Re: Newbie Question about Desert Tombs
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Originally posted by PDF:
While we're at discussing DT, does someone have a good Pretender design from them ?
I've never played DT nor any C'Tis altogether, would like to try them but ain't that sure of the paths I've to take : definitely Death, and maybe Air ? Would some Nature helps also ?
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I personally wouldn't take Death. The Sauromancers can take care of all of your Death needs. Nature would help with Desert Tombs, since you lose the Shaman, and with Death-2, if you want to use your living armies, supply ... er, scratch that. I believe you still have the Empoisoners who can make the Winebags. NM.
Really, C'tis has few 'needs' as far as a Pretender goes. With the Tomb Guards, you don't even really need a SC for early expansion. You might want to take Fire-3, to ensure you can forge Fire-path enhancing items, but even without that, you can get the Skull of Fires, and a Fire-2 Sauromancer can use that to forge the flaming helm of DOOOOOM.
You really don't want to do a Bless strategy, as you don't have the Serpent Dancers (BTW, IW, Undead Serpent Dancers would rock for DT, and if keyed to Life after Death, would give base C'tis more options). This all leads me to believe you should focus on a 'scales' Pretender.
If there was a Pretender that produced Death gems, I'd take them (for faster production of Tomb Priests), but as it is, just focus on getting all of the Order/Productivity/Magic you can. That's what will fuel you, IMO.
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Scott Hebert
Gaming Aficionado
Modding Beginner
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