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June 12th, 2004, 08:00 PM
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Second Lieutenant
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Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
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Re: Exalted Mod
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Originally posted by Jurri:
Well, if I recall correctly the main feature of the Night anima was that it was not visible the way the others were, allowing them oftentimes to pass for mere humans, which is what glamour does. Anyway, just a thought.
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That is one of the two features of the Night anima, but that's why they have such high Stealth. When you look at Glamour in Exalted, you see it deals with illusion and bending reality. This is the province of the Fair Folk and the Lunars. I'm also well aware of how well Glamour works in combat, and I'm leery to give it to the Nights.
As it stands, the Nights can go virtually anywhere undetected. This includes enemy capitals. I believe that the highest Stealth rating on an Assassin currently in Dominions 2 is +10. The Nights are +30. Properly outfitted, they can Assassinate non-SC Pretenders. This is good enough for me.
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As for the Zenith, couldn't you arm them with Flambeaus or Just Man's crosses? Wouldn't this be close enough? Or give some anti-undead spell to them as a national spell, and tweak the casting levels so that only Zenith can cast it.
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Well, right now, they're still getting access to Holy Pyre (the Marignon National spell), which isn't bad there. Most Exalted should be able to cast it, though.
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The coolest would be to make Banishment a 4 holy spell and make only Zenith have 4 holy. As a side effect this would also make the Abyssals more fearsome. Can holy spells be modded at all?
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I believe they can. However, that hamstrings other nations. Currently, the Zeniths are the only high-level priests the Solars get, and that represents their anti-undead properties well enough for my purposes.
Ideally, I'd like to have a mod that can be played against non-modded nations (not just among nations made to use the mod). That requires the absolute minimum tinkering with non-specific elements as possible.
From a balance standpoint, you'd have to raise Banishment's damage to near auto-kill levels to even put a dent in the Abyssals. You're talking about a 450g priest being the only priest to have Banishment... that's rather too limited.
Scott
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Scott Hebert
Gaming Aficionado
Modding Beginner
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