Death-Growth d Productivity-Sloth scales?
Are these well balanced?
Often I see people taking Death to add design points, and it's a small lose of gold and people, and instead Growth is a very small advantage even because a flooding or other cathastrphes kills pop quickly than it grow.
And Productivity ... if the game is almost based on summons and other similar stuff, does real matter?
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- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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