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Old May 15th, 2004, 04:13 AM

Cohen Cohen is offline
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Default Death-Growth d Productivity-Sloth scales?

Are these well balanced?

Often I see people taking Death to add design points, and it's a small lose of gold and people, and instead Growth is a very small advantage even because a flooding or other cathastrphes kills pop quickly than it grow.

And Productivity ... if the game is almost based on summons and other similar stuff, does real matter?
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