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Ok. Perhaps it could start with a list of the things that are found on most maps - the flags like terrain types, large, magic rich, etc. Each special would have a set of those as a prerequisite, and a rarity or commonness factor.
The program could take two input files:
* One input file would be the map file from a typical non-special map. This would allow any map file to be embellished with semi-randoms. Ideally, any provinces already given special items would not be modified.
* The other input file would be a list of special types of site with any special names, starting units, or sites to add. This would allow different files to be generated for different kinds of effects.
The output file would be a map file with a different name from the original.
I don't know if writing this is helpful, or if you had already figured out a (possibly different) scheme. Just trying to help.
PvK
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