.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old April 28th, 2004, 09:34 PM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: Carrion Woods Reanimations

Quote:
Originally posted by Kristoffer O:
Sorry, I wasn't very clear.

There are only changes in the reanimation, but I wanted some general feedback as well.
Sorry, I missed that.

>Reanimations

Some are nice, some are really nice, but this is a very slow way to build an army (and expensive in nature gems, which could be used to summon things as Pangaea usually do, except CW can't), and conventionnal troops eat up your treasury fast.

>Dominion based reanimation

Seems weak with a low dominion, I haven't tried otherwise yet.

>Survivability of manikin

On par with your basic undead. Better than completely unarmored soulless or longdead though.

>Power of manikin

The stun damage is great vs heavies. Otherwise nothing to write home about.

>Power of unholy spells

I find the battlefield-wide prayers more than OK, and I like the fact that the small area regen prayer seems to target big critters first (hmmm, regenerating Carrion tramplers).

>Research - reanimate trade off

No real issue here since I use Dryads for research and Carrion leaders to reanimate and lead armies.

>Comparisons with Ermor

Much much weaker. Can't get wet on top of that.
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:20 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.