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April 16th, 2004, 06:37 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: SUGGESTION: AI troop building algorithm
Quote:
Originally posted by Nephelim:
quote: Originally posted by Gandalf Parker:
People who have even tried something close tended to be obviously thinking of certain nations such as Ulm and Ermor, while leaving ones off like Pangaea and Jotun.
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I don't know how polite it is to mention other games, but I was really impressed with the AI in galactic civilizations... Each race had its own AI, so things -could- be specific.
That would be great, but....
GalCiv has been built entirely with AI as the goal. It started on OS/2 and was mentioned in any discussion on AI for many years before PC's and Windows caught up to handling the multi-threading it does. Now its on PC and other people are hearing of it.
Dominions was built on multiple humans playing in PBEM. Thats not to say that such an improvement would be impossible but it would be a large rewrite from the "single-thread AI for all the nations" which was tossed into the game. Especially since AI doesnt seem to be the Illwinter programmers idea of fun, it would be mostly a solo-player improvement, it would never be good enough, and would take alot from other projects.
Personally Im 95% a solo player and would love to see improvement in this. In fact Id prefer if it went player scriptable. But I think small logic tweaks is the most likely to get patched in.
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