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Old April 9th, 2004, 05:39 PM
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Default Kolum Mod Project

I'm starting this thread largely as just a placemarker for a larger project that I'm going to be developing over the next year or so. I'm taking my Dungeons & Dragons campaign, a campaign influenced heavily by Glen Cook's "Black Company" books and George R. R. Martin's "A Song of Ice and Fire" series, and converting its armies to Dominions II one step at a time. Given that my campaign world centered on about a dozen different armies going to war with one another for supremacy over a dying, cursed land, I'm thinking it's perfectly suited for a Dominions rebirth, especially while I'm trapped at law school and unable to get a consistent D&D game going.

It's my hope to develop 12 complete army mods, including their own army-specific Pretender, their gear, their units, and heroes. I'm also hoping to eventually develop a map (and accompanying scenario) to place them on, although that's my least favorite part of this process and will therefore wait until the end.

ETA for this completed project, I'm thinking, will be a year's time, just because of the sheer scope that it entails. An army a month is awfully ambitious, but I'm hoping to be able to take significant shortcuts with the sprite development process in order to make that work out.

I'm not necessarily looking for other people to develop, as I don't want to take any steam away from Calrea. However, I'll be posting stats here and possibly incomplete and eventually complete armies at IW's site. I'd love to have suggestions on balancing armies with the current ones in Dom2 so that you don't necessarily have to buy completely into my vision to use bits and pieces.

Thoughts or helpful tips as I start out are much appreciated!

[ April 09, 2004, 16:57: Message edited by: Miguel Duran ]
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