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Old March 22nd, 2004, 11:53 AM
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Default Scripting Astral Healing, Relief, and similar spells

How do you make sure your mages cast those nice spells which only make sense to cast *AFTER* combat turn 5, such as healing ones, relief, and other nice goodies? I find my mages dont do it as often as I would like, and you can only script until turn 5. Any tricks?
merci
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