March 21st, 2004, 08:44 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Unknown magic sites in starting provinces?
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Originally posted by NTJedi:
Despite all this actual physical proof I seriously believe PeterEbbesen or Graeme Dice lack the honor to apologize for being wrong and rude.
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I don't apologize to idiots who refuse to admit that they are wrong.
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�1] PRINCIPAL AND AGENT - LIABILITY OF AGENT TO THIRD PERSON -CONTRACTS IN NAME OF PRINCIPAL - NONEXISTENT PRINCIPAL. Where an agent for a nonexistent principal enters into a contract in the name of such principal, and all parties to the contract know the principal to be nonexistent,��. �
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This is not regarding a physical object, and so couldn't prove your point even if the words said what you think they do. This is merely a case where you have a non-existent entity that everyone agrees is non-existent. Thus it's non-existence is known. The above is a question of whether the object is known to be non-existent. Not whether the object is non-existent or not.
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�If President Bush "touted 100,000 jobs more logging on federal lands could bring to the Northwest" that are now known to be nonexistent���
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Yes, the jobs do not exist, and there is information on their non-existence, so people can agree that they do not exist.
This is in complete contrast to your claim, where there is no information on whether the copper mine exists, and in fact, according to yor examples above, the only thing you could say is that it is known to be non-existent.
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At the start of the game the programmer would know the copper mine to be nonexistent. The copper mine however would remain unknown and nonexistent to all other players.
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The copper mine does not exist until the random event causes it to exist. The programmer does not have the knowledge to tell you whether the copper mine will exist at some point in the future. Thus there is no way to say that the mine is "unknown". It simply doesn't exist.
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The prehistoric plants example is one of the best examples since during the present they are nonexistent yet depending on the specimen can be both known or unknown. The copper mine is very much the same except that it qualifies as being in the future and not the past.
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Once again you are dodging the point. There is no information whatsoever about prehistoric plants that have no evidence of their existence. You are claiming that something which is _known_ to be non-existent, such as a copper mine before the event creates it, is actually unknown. You're trying to claim that adding the word unknown is useful, when it instead adds no information whatsoever.
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