TDM-modpack compatability question:
I was thinking of making some minor mods to the game. Not adding new comp. or ships or anything, just editing a few existing settings. For example, I think it is kind of ridiculous that a dreadnaught can travel just as quickly w/the same # of engines as a ship w/ much less inertia to overcome (ie escort, dest, etc).
Now, I know there was a somewhat.... energetic discussion about this subject and about how to fix it. There were some pretty complicated theories, in fact. However, since this is my first mod, I want to keep it SIMPLE. So i thought that the easiest way to do this was to just assign some movement bonuses to the smaller hull sizes.
Speaking of engines, I also though that it was silly to spend all those research points on propulsion just to get a measly 20 minerals knocked off the price per engine. So I'm thinking of increasing the supply storage per engine slightly per lvl. (eg lvl 1: 500s, lvl 2: 600s, lvl 3: 700s) I 'm going to write that one off as increased fuel efficiancy.
Now I doubt THAT one will cause any problems; after all, EVERYONE uses engines!
I was also thinking of increasing the weights of both the fighter bays and the fighters themselves. I find it hard to believe that one carrier can support more that about 100 fighters max. (this one is still pretty much up in the air, tho. I may not bother with it yet till I get more exp. w/fighters.
My question is this: Will the TDM race be able to account for all this, and perhaps not give up on the small hull sizes so quickly, or will they just ignore the changes and go on their merry way? Will changes like these mess up the races?
thanx in advance for your help.
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May your Life prosper and your Dreams be sweet.
[This message has been edited by dumbluck (edited 13 May 2001).]
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