Surrender, Routing, and Pacificm
I know I am a weird person, and I know that I have purchased a "wargame", but....
Would anybody besides myself like to see (perhaps for Dominions III??) more non-violent and /or ethically responsible motives in this most excellent of games? (I hear the virtual choruses of "no!!!" ringing in my ears, but persist nevertheless for the remainder of this post)
I am thinking of something along the lines of:
- Routing enemies could raise little white flags if not mindless and/or undead
- Routing white-flag raising enemies could then be captured by your army and taken as PoWs (Prisoner of War). Being captured means: added to your PoW pool after the battle is over, it wouldnt have to be made graphically explicit. (Note: you wouldnt HAVE to do this if you were "evil" or whatever, you could change your settings at the beginning of the game (at any time?)). Capturing and keeping PoWs cost you Supply but no upkeep.
- You should probably get some form of intra-game incentive for doing so besides pure ethical motives, perhaps even a factor in game-winning (e.g. "standard victory" = "blah blah + XXX PoWs, or "victory by PoW"). Perhaps you get some extra resources when you strip down their armor and melt it or whatever.
- Or you dont get any incentive: You get + XX points in the "dominion Scales setting" screen for choosing the "select special dominion": "Geneva Convention" (haha); taking PoWs costs you small amounts of supply but you get additional scales bonuses but no other in-game advantages.
- Or: White flag-raising guys are stripped of any/all magical items, which are transported to the victor's lab, and are just simply removed from the game without being slaughtered.
- flag-raising guys are not the target of intentional fire
- A new nation which relies very heavily on Sleep and Enslave Minds, plus Charm, Persuasion, ConVersion (all new spells), has lots of priests and spies and big, heavy, defensive-oriented units which are good at capturing others, etc. etc.
Well just a few thoughts.
(Note: personal ramble follows, ignore if you dont like such stuff.) Besides my own humble views on ethics and morals (which obviously are somehow in conflict with my desire to play wargames and other forms of games involving the virtual harming of others), I would sort of like my wife to have at least slightly less abhorrance to my addiciton to such games, and I would also like to have slightly less feelings of guilt when my children get old enough to play computer games and I get torn in two between wanting to be a didactically upright moralist and a didactically inconsistant hypocrite.
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