I am playing my first game of D2 and am trying to better understand what affects the 4 game parameters: Population, Income, Unrest, and Supplies. I have put together a summary based upon the game manual, reading serveral older threads, and other misc sources (I think I have been doing more reading about D2 then playing the game
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Perhaps some of the D2 vets here could comment on its accuracy?
One conclusion I have come to is that population is extremely important since it fuels income and supplies, but it is hard to increase.
Summary:
** Population:
Effects:
- Higher Income
- Higher supplies (see supply section)
To increase population:
- Positive growth scale (+0.2%/level)
Things that decrease population:
- high taxes (0.3% pop lost for every 10% tax above 100%?)
- Pillaging (formula?)
- Patrolling to reduce unrest reduces population (10 per 1 successful unrest reduction)
- Negative growth scale (-0.2%/level)
- random events
** Income:
- 200 population generate one gold in taxes, modified by fortresses, scales, unrest, and spells
** Unrest:
Effects:
- lower income (formula?)
- if greater then 100, can not recruit units
- lowers population? (i.e. other than from patrolling) formula?
Things that increase unrest:
- taxes over 100%
- battles
- enemy spies
- Blood Hunting
- enemy spells
- Random Events
Things that decrease unrest:
- taxes less then 100% (formula?)
- Patrolling (formula?)
** Supplies:
A function of (1) population, and (2) fortress within 4 provinces distance. I got this from the thread:
Province Supply Formula
From this I conclude that the reason that say a mountain is low on supplies is because when the game was created, provinces with mountains receive lower population levels?