March 8th, 2004, 02:17 AM
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Join Date: Jan 2004
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Re: Epic 2.08 Game
Quote:
Originally posted by Graeme Dice:
I'm surprised that you wouldn't have used that many wishes for something more durable, since vampire queens are very low in hitpoints and are undead, so are extremely vulnerable late game. A single wither bones will kill one. For the number of gems to get a VQ to astral 5 alone you could have wished for 5 or 6 doom horrors.
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A power-wished Vampire Queen with Gift of Health has maybe 100+ HP. That's no slouch. I favor the vampire queen because it has a huge collection of innate powers: It's innately ethereal, flying, and immortal. With innate etherealness, I don't have to cast Body Ethereal. With innate flying, I don't have to wear a flying item, or cast flight (and have it end up casting flight on my fodder instead of my SC). Since you only get 5 spells, anything that you can get innately is something you don't need to get off an item or a spell. And nothing grants immortality!
With immortality, as long as I stay within my dominion, you can't win, Darth. If you strike me down, I'll just come back and pick up all my stuff. A Doom Horror, while perhaps more potent in base stats, lacks item slots, having only a measly 2-misc. As such, if I were to make such an expensive investment, I'd end up with an SC that has 1 hp, anyway, since I'd have to slap a Ritual of Returning on to protect my investment. Toughness instantly becomes irrelevant as a result. I could use throwaway, basic off-the-grill Doom Horrors, but Last game, Navrunner already demonstrated his ability to cope with those. Besides, Doom Horrors, if I try to mass produce them, have a maddening habit of causing my lab to explode, instantly grinding everything to a halt.
So, given that I'm selecting from immortal units, what's the immortal unit with the most special abilities?
That's right, Vampire Queens. You can't beat Flying+Ethereal on an immortal chassis.
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