Re: Proposed Modding Cost Guidelines
Hmmm... good thinking. I've deviced my own little system but it would be interesting if we could get a concensus to make modding easier.
Awe could be compared to a "personal forcefield". It doesn't protect the unit against spells or missiles but lets it own melee if it is high enough. This should cost less than fear initially but the increase should be steeper. Awe 20 would make the unit unbeatable in melee.
Cost should be multiplied if the unit also has a passive damage aura.
Eg: Had a GoR hydra with awe +6. This thing could wipe out armies all on its own because of the toxic fumes surrounding it.
Mounted should cost 15 gold and add 10 to action points.
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