Re: patch 2.08 is out
This would make the durability of an immobile pretender chassis completely irrelevant:
Since an immobile creature is ALWAYS "helpless", as it cannot move, dodge attacks, or strike enemies, wouldn't it always be killed instantly?
Furthermore, in D&D, AC is an overly abused measure of too many things. In Dominions II, it's much more clearly defined: Defense represents a unit's ability to dodge: When paralyzed, this falls to Zero, and enemies pretty much always hit him. Penetrating his protection rating, on the other hand, is an entirely different matter: A big chunk of rock may very well be nigh indestructible by your puny weapons, no matter how easy it is for you to strike. I believe protection value is penalized if you become paralyzed or surrounded, but sometimes, even that is not enough to allow a weak unit with a poor weapon to damage you.
And it still doesn't address the real threat of paralyzation...that of being stuck on a battlefield with similarly paralyzed opponents, unable to move or otherwise end this battle because everyone is stuck and paralyzation Lasts forever!
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