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Old March 3rd, 2004, 02:47 AM
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Arryn Arryn is offline
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Default Re: Jotunheim:Utgard AAR

Turn #35, Late Winter of Year 3
A breath of fresh air.


Part 1 of 2


This month, no travellers bring word from afar of events in distant lands.

The Gift of Health cures my wyrm and four of my afflicted Jotuns this month. (Three Jotuns, plus Bove, remain wounded.)

Rimdriva's Acashic Record ritual upon Ultima Typhia reveals a magical site: a Canyon of Wild Winds (2 air gems). At Last I have a source, modest as it is, of air gems. I am, however, quite surprised to find an air site in plains, especially a canyon!

It does not surprise me that I have apparently made an enemy of Vanheim, the most powerful nation in the world thus far. After the previous two months in which their forces were repulsed, bloodily, by my avatar at Man, they signal their displeasure by summoning a score of Black Hawks to raid Robber Home. The score of Jotun militia assigned to the provincial defense make short work of the oversized birds, killing nine before the rest fly off, only to be hunted down and spitted in my neighboring provinces. There is much roasted fowl to be had after the battle.

A commander, a monk, one knight, a cu sidhe, seven fanatics, two archers, and twelve slingers sally forth from the fortress of Man to engage my wyrm and try to break the seige. All of the troops are starving and most have one to as many as four afflictions. The knight becomes a tasty appetizer. Hungry for more, the slingers become the next course of Jorgun's meal. Alas, the wyrm is only able to gulp down just three more slingers (and render unconscious 5 more) before the enemy goes into a general rout and retreats back into the relative safety of their unsupplied fortress. Jorgun is able to chase down one Last, diseased and crippled slinger before the battle ends. My avatar accrued 10 kills and 11 trophies this month.

An independent force attacks Pangaea in Grypha. 2 knights (leaders), 7 knights, and 13 fanatics engage 1 centaur commander, 3 harpies, 6 satyrs, and 9 light infantry. The knights make very quick work of the harpies after which they charge the rest of the Pan forces. Next to be impaled by the knights are all the satyrs. The knights move on to engage the light infantry and finish them off just as the fanatics finally reach them. The centaur commander, left without troops, barely manages to escape ahead of the pursuing knights, and Pangaea loses control of the province.

The "red" wizard that was recruited at the Academy of High Magics in the Black Alps possesses skill in water (2W) and blood magics (1B).

My researchers achieve mastery of the sixth level of Evocation, and expect to achieve mastery of the sixth level of Enchantment by the end of the month.

My realm has:
  • ___8 Dominion max.
  • __19 Temples
  • __38 Provinces converted
  • 1024 Treasury.
  • 1564 Income. (+14)
  • _534 Upkeep. (+62)
  • 23 Provinces controlled
  • Jotunheim: Dom=8, PD=25, Unr=0
  • Zenthra: Dom=6, PD=17, Unr=0
  • Eribon: Dom=5, PD=10, Unr=0
  • Gwyrth: Dom=7, PD=17, Unr=0
  • Iron Range: Dom=6, PD=10, Unr=0
  • Saetica: Dom=4, PD=10, Unr=0
  • Black Alps: Dom=8, PD=10, Unr=0
  • Rim Mountains: Dom=1, PD=20, Unr=0
  • Ancyrna: Dom=4, PD=17, Unr=0
  • The Promised Land: Dom=3, PD=20, Unr=0
  • Bel: Dom=3, PD=10, Unr=0
  • Ashikaga: Dom=2, PD=0, Unr=0
  • Pythium: Dom=7, PD=10, Unr=0
  • Barra: Dom=1, PD=20, Unr=1
  • Robber Home: Dom=3, PD=20, Unr=0
  • Hoburgdorf: Dom=6, PD=20, Unr=0
  • Man: Dom=0, PD=0, Unr=13 (under siege)
  • Feral Woods: Dom=7, PD=10, Unr=0
  • Ultima Typhia: Dom=6, PD=10, Unr=0
  • Well of All Waters: Dom=7, PD=10, Unr=0
  • Kepess: Dom=3, PD=15, Unr=0
  • Melma: Dom=4, PD=20, Unr=0
  • Herghendorf: Dom=3, PD=20, Unr=0

Gem income is:
  • +_4 Fire (16)
  • +_2 Air (02)
  • +10 Water (18)
  • +_4 Earth (18)
  • +19 Astral (20) (includes 12 Clams)
  • +_3 Death (10)
  • +_9 Nature (23)

Magical knowledge (stars denote schools being researched):
  • 7-Conjuration
  • 3-Alteration
  • 6-Evocation*
  • 6-Construction
  • 5-Enchantment*
  • 5-Thaumaturgy
  • 0-Blood Magic
  • 234 RPs (of 279 available at labs)

To be continued in Part 2 ...


[ March 02, 2004, 12:54: Message edited by: Arryn ]
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