Re: Last question (I hope) on magic learning strategies (Machaka or similar multi-path)?
Hey thanks for all of these tips.
Before I read Windreaper's post (and the later ones), I went ahead and tried a new game, with ok success up till now.
Obviously I do not grasp the importance of the scales yet, but perhaps later.
I went with a Ghost King, and made a good searcher (4 death, 4 earth, 4 nature, 4 fire, 2 water), 2 heat scales and 1 magic. I went with the 2 water perhaps for a stupid Idea, will see how it turns out: there is a Very Powerful Item, I think it is called the Water bracelet, which only costs 5 gems and req. 1 water skill, gives +1 water. With one of these on my pretender or two on a Black Sorc with a Skull of Fire (if he has random water), they can forge a Staff of the Elements (+1 all elements), which I can give to a witchdoctor to let him forge the Flame Helmet. Then my casters can stop researching and join a battle, if my nation survives that long.
I am going for high construction and alteration, middle conjuration and evokation.
Also, water works ok with some alteration and early evocation spells I think.
Well, I am sure it will be much different than I plan (so far havent found any water sites!), and I will try a new game perhaps with some of Windreaper's suggestions. But maybe I would try a Greath Mother instead of PoD. Also, I just sort of *like* the spiders. Maybe they are not so great, I just sort of like the big hunters. And they get nice bless effects with my 4 4s.
Well thanks for listening anyway.
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