Re: patch 2.06 out
>Three questions involving luck and modding.
>#1 Luck scale changes the frequency of events. Right now by 5% per level of scale. I have seen people state that this means that misfortune raises the chances of events and luck supresses. Is this correct? Or is this 5% a positive modifier in both directions? If it isn't a positive modifier in both directions, is there anyway to mod the scale so it can be?
Positive in both directions. Misfortune increases chances of bad events as do fortune.
>#2 Luck scales currently affect quantity and quality of events. Some players have suggested adding economic modifiers to luck. I'd like to do some experimenting with such ideas (and other scale effects that are non-standard). Is there anyway to do this? Or are we locked into what the scales affect, and only have the ability to wiggle the percentages?
Currently wiggling only.
>#3 The mod tools seems to allow the adjustment of scales via overall numbers that get applied across the board. It has been suggested that it might be good to have the scales ramp up in effect, I.E. instead of Order being a 7% adjustment per level of scale, possibly make it +7% for +1, +12% for +2, and +17 for +3. I am totally unsure if this is a balanced approach, however I want to know if it's even possible to experiment with.
Not currently. In the prehistoric age (1997) scales costed 10 for the first step, 20 for thesecond and 30 for the third (or perhaps it was the effects, I do not remember). I think we were concerned that a progressive cost would make people go for -3 and never use -1 scales. Progressive costs in one direction might have some merits and do exist in some games where you choose attributes.
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