Abysia (default theme)
Moloch (Fire-9, Air-1, Blood-4)
Turmoil - 3
Productivity - 3
Heat - 3
Fortune - 2
Dominion Str. 3
With the Fire and Blood bless effects, my sacred units get:
1. Flaming Weapoons
2. Attack Skill +2 (or, is this actually more since I have Fire-9 ???)
3. My Moloch will be able to cast Aim (since he has a level in Air Magic), helping my **early** fire mages' Precision.
4. Strength +2 due to the Blood-4.
So, I wanted Abysia to be an up close and personal bring it to ya and layeth the smackdown type of Nation. So, with Flaming Weapons, Attack Skill up 2+, and strength up +2....they should be able to stand up and fight. And, with my mages (eventually at any rate) being able to utilize Aim, they can offer great magic support.
So, what do you guys think? With all this talk about race design and all, well, I wanted to get in on this too. So, this is actually my first Pretender design really focusing on the different things.
Please feel free to dissect this design, and tell me what you would choose and why, and why you wouldn't choose the things I did....only way to learn really
[ November 26, 2003, 22:15: Message edited by: cpbeller ]