a note on AI and national units
After several test I think the a big part of the problem with AI not building enough national units, and too much place holders (aka junk) milicia, etc. is that the AI put too much emphasize on temples (one in each province roughly) and nearly never build castles (0-1 built for most nations, during the course of 40 turns, on several games).
Just fixing this priority would change radically the composition of AI armies. I wonder if this is not just a bug (doms I AI built castles).
an additional note on map scripts : could it be possible to have a no population type as pop type? If we want to disallow building in a province, except national units (so need a castle)? It makes sense in scenario where some nations are supposed to hold for centuries long some provinces.
[ November 06, 2003, 13:10: Message edited by: Pocus ]
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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