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October 28th, 2003, 06:56 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: some balance questions
Quote:
Originally posted by Pocus:
- the castles are somehow tweaked, but I think there is perhaps not enough emphasis on the importance of admin (and there is too much emphasis on the importance of defence strength in cost evaluation). The preferred castle of doms I, named 'Castle' in doms II, is still a sure bet.
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I also was hoping for more spread on the castles. There is obvious effort there but the choices seem automatic. I really wanted the first two to be cheap and fast.
If its a worry about balance then I can understand it but if its "why would anyone use that" then I think the devs went the wrong direction. The devs dont have to understand what purpose something would serve if you provide enough variety. Provide it anyway please, watch for balance problems, and be pleasantly surprised with what we come up with.
Im beginning to be afraid that some changes might be about writing a proper marketable game instead of a fun this-might-not-work game. IMHO
[ October 28, 2003, 17:02: Message edited by: Gandalf Parker ]
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