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October 26th, 2002, 08:48 PM
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General
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Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
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Re: Map Creation
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Originally posted by dummy:
So if I understand this, each tile I create will be differentiated in terms of generation within the map based on the type of exits I identify the tile to have- right?
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Right on, now you're getting it.
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Then, for each tile, I must identify the number of NSEW connectors exsist- the map generator already knows which pieces can connect to th other pieces and where, it just needs to know how many to look for- or at least something to that effect...
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Actually the map gets the connection info directly from the 'Connection Type' lines in the tile description. If you forget to set them when you insert them into the file, the map generator will give an error.
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Do you know if there is a way, or how to, set it up so that a "transport" sqquare transports the character within the map, but not to another map?
Like the town-temple teleport- i was wondering if it would be possible to do a temple-temple (same map) transport?
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Hmmm, I'm not sure about that one, hopefully someone else will be able to help you on that.
Have a Great Day.
[ October 26, 2002, 19:49: Message edited by: David Gervais ]
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