Dungeon \'Mine\' idea...
How about a 'mine' type dungeon where the entire map would be solid rock, and the player would have to 'dig/tunnel' his/her way through it in search for gold and gems.
In support of this, there should be a new spell called 'Averice' which would highlight treasure in the imediate area. (this would give the player 'direction' and eliminate the need to 'tunnel/dig' "ALL" the rock to make sure he/she got all the treasure in the mine!)
Also, shovels and picks would have some kind of bonus to digging/tunneling.
Let me know what you think! Cheers.
|