When you take a look at the planet size vs "building slots" (the number of structures you can build on that planet), does anybody think it could be a little better balanced? Right now, it seems like non-breathable planets are not really worth colonizing (unless you're ready to convert their atmospheres or need a refueling station)
Basically, on planets with breathable atmosphere, you get 5*size (tiny=1, huge=5). On non-breathables, you get 1*size.
Seems to me the game might be more interesting if it were:
size max breathable max domed
tiny 6 2
small 9 4
medium 15 6
large 18 8
huge 21 10
That way, there isn't such a dramatic different between breathable and non-breathable planets...
Just a random thought. Anybody wanna try it and see how it goes?
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(Personally, I find the 100 turn limit frustrating, so I'm not playing much till I get my preordered full Version)
Tarindel