Strategy tip for carriers
The best configuration for a user-controlled carrier is vital stuff(engines, etc.), enough fighter bays so the requirement goes away, any extras (ECM, shields weapons), and fill the rest up with cargo bays (they hold more than fighter bays). You wont be able to launch all your fighters in one combat turn, but your carrier can hold many more fighters. I had a light carrier with about 150 light fighters. And you can still launch them all in one strategic turn.
Note: light carriers can use heavy weapon mounts
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