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Old September 19th, 2000, 07:58 PM
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Default Combining SEIV with Combat-Sim Games

Some have expressed a desire to combine SEIV with other games that stress tactical space or ground combat. This could be done on an honor system without too much extra programming, if the developers included a way to bypass SEIV's combat engine and simply enter the results of combat (presumably based upon the outcome of some other game). For space combat, you can do that now in a kludgey way if you're playing a human player. Just choose "No" when you're asked if you really want to enter that space with enemies in it. Save the game and exit. Go play your other game, using agreed-upon conVersions of the SEIV ships. Once one side is dead (retreat is still not an option) resume SEIV. Attack again, this time say "Yes," choose "Tactical Combat," and cooperatively implement the results from the other game as closely as you can. As you can see, at least for turn-based it can be done, but to do it for every skirmish you have to be anal retentive and have no life. However, it might be fun to use this method for a few huge decisive battles.

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