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Old September 13th, 2000, 01:57 AM

Klauss Klauss is offline
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Default new crew abilities

I would like to suggest a new way which crews could be presented in the game.

Crew type No/of abilities
Green 0
Standard 0
Veteran 1
Elite 2
Legend 3

As soon as a crew reaches a new rank it receives a "roll" on the ability table. It is allowed that a crew can have an ability more than once.
Abilities are additionally to fleet training centers and to fleet attack boni. But abilites replace the ship attack bonus.

Roll Ability
1 Hot shots: +20% To Hit
2 Dodgers: +20% Defense
3 Keen Eyed: +25% more damage per hit (rounded up)
4 Engineers: 25% chance to repair a random damaged or destroyed component per tactical combat turn
5 Ace pilots: vessel has +1 MP in tactical combat
6 ???

Of course a lot more abilities could be invented. Maybe as text script like the rest of game.

for example: Cruiser "Defiance" has a Elite crew. (2 abilities) It is stationed in the 2nd Fleet (with a attack bonus of +12%) and was trained by a +20% fleet training center.

The player rolls 3 and 1. This means that the crew is "keen eyed" and has the advantage to do more damage in combat.
The result shows also that they are hot shots which means they are at +20% to hit. This makes a substantial +52% to hit for this elite ship. (20% hot shot plus 20% fleet training plus 12% fleet bonus)

bye
Klaus
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