Making 90 ton fighters causes Range Check Error in combat...
I can't really call this a bug, since the game isn't made for 90 ton fighters, but nonetheless, I thought I'd mention it.
I don't get it - I had played 2 entire games with 90 ton fighters, then I tried a small galaxy, high tech game, and boom, the range error crops up with the computer designed fighters.
Firing the weapsons on a ship seems to cause the problem. They can fire on other fighters, but when they (at least a stack of 7) fires on ships a second time, boom, the range check error happens.
As I said, if it's all fighters, it doesn't seem to happen. I tried a combat with 50 fighters per side (and 8 sides)
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