.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old June 18th, 2004, 06:29 AM
Jack Simth's Avatar

Jack Simth Jack Simth is offline
Major General
 
Join Date: Oct 2002
Posts: 2,174
Thanks: 0
Thanked 0 Times in 0 Posts
Jack Simth is on a distinguished road
Default Re: OT: D&D and multi-classing.

If you want to seriously cross the line with classes, go with G.U.R.P.S., as it has no classes at all. No levels or experience, either - it runs a point system; you purchase skills, abilities, and stats with points; a certain number are given to a starting character (dependant on the world, campaign, and GM; usually about 100 points) to initially build the character; after that, they are awarded based on the adventures. You would need to have some explanation (background) for the character - but the (theoretically, anyway) for what skills, abilities, and spells you choose is based on the character concept (and limits of the campaign world, as set by the Game Master). If you want a fighter-style character with some lockpicking abilities, you can - just hold out some points from the fighter design to add the lockpicking skill, and note that your fighter had a misspent youth (where (s)he picked up the skill, of course). Or perhaps the character dabbled as an escape artist. As long as it fits the character concept, fits the campaign world, and won't unbalance the campaign, it's fine.
__________________
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:04 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.