Re: SE5 progress
Maybe this will catch an eye... or two. (or not, then please, please, ignore me, but for the love of god, don't tell me, I don't think I can take it!)
Diplomacy. Nothing too fancy, just a bit more control.
Imagine a list of options for the type of "treaty". User defined treaties.
The list would contain check boxes that would allow, or limit what could and could not be done.
Standard treaties would assume that certain boxes are already checked... but, for instance, in the case of a Non-Agression Pact, you can't attack one another, but you could uncheck a box that would allow for free movement and colonuization within your systems. Violation would result in the cancellation of the treaty.
In the case of a Trade Treaty, you could uncheck boxes corresonding to Rad, Minerals, or Organics for the ones you do want to trade, or the ones you don't. Research and Intel treaties could be handled the same way. Military ones might be sharing information, but not Resupply bases, etc.
Assign point values (with refrence's to point scores of the players involved) to all of this and that way the AI can evaluate whether or not the trade or treaty is worthwhile.
One more thing (sorry if I have unleasehed the flood gates) Research (ever play spaceward ho! ?), it might be cool to have a "Random Tech" research option where the player can invest some research points into the development of a big advance in technology (kind of like finding a ruin where it gives you a special tech, or multiple techs at once). The catch is you never know when it will pay off...
[ June 14, 2004, 20:32: Message edited by: clark ]
|