Re: Empire setup and specialization
I think that specialized empire designs are quite viable in PvK Balance Mod, and in other mods with balanced starting costs.
The reason balance provides this, is that when there are not enough points to buy everything worth buying, then there are choices, and some abilities, anyway, are worth their threshold cost, because they get better the more you get.
Particularly Attack, Defense, Maintenance, Construction, and perhaps some of the others that generate points of various things (research, intel, savvy, resources).
The proposal to set the Normal range to high is interesting, but unfortunately because of the limited options, it will also mean the default choice will be a minor reduction to get a bunch of refund points, since you can't have a different Normal cost for positive and negative.
The cultures though do offer ways to enable enforced specialist types. I would combine with a balanced mod for best effect.
PvK
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